Linear curve
ShapeStraight line, constant slope
Formulacurve = attain% / 100
Best forSimple transactional roles
RiskNo behavioral pull at quota — reps have equal incentive at 80% and 100%
Cost profilePredictable — scales linearly
Accelerated curve
ShapeKink at quota, steeper above
FormulaLinear below, accel × rate above
Best forEnterprise / quota-carrying AEs
RiskCost tail risk if many reps land in accelerator
Cost profileVariable — tail-heavy in upside scenario
Stepped / tiered curve
ShapeFlat then jumps at defined tiers
FormulaDiscrete payout multiplier per tier
Best forRoles where exact attainment % is harder to measure
RiskGaming — reps hold pipeline to hit next tier. Cliff effect.
Cost profileLumpy — spikes at tier boundaries
Exponential / convex curve
ShapeAccelerates continuously — steeper as attainment rises
Formulacurve = attain^n (n > 1)
Best forStrategic / hunter roles with high deal variance
RiskExtreme cost tail — single large deal can generate massive payout
Cost profileHighly variable — windfall provision required